![]() ![]() It is a shame because it can be an addictive mode, and since so much emphasis was placed on the scenario, it would've been nice to have at least given it a chance.Īs for the rest of the game, well, it's all much the same. I'd have liked to see unlockable moves, for example, rather than stupidly priced costume parts, or maybe a little more in-depth exploration or combat. The mode plays with promise, and with a little bit of love and care from Namco-Bandai and they may have been onto a winner. What is disappointing is that it could've been much, much more. The odd level may cause a little frustration, but on the whole it'll be a breeze with little more required than a few kicks to defeat each enemy. Unfortunately, there is little challenge to be found. Its derivative and lacking, but it's not without its enjoyment. Scenario Mode is not, I have to admit, a totally horrible experience. The four stages mean it's not a slog to do, unlike previous versions which asked you to beat ten stages. These movies are usually fairly humorous, if not a little cheesy, but if you're not the type who will go through a list of characters simply to see their final movie then there's not much for you here. Playing these will unlock the ending movies for each character - which has always been an enjoyable trait of the Tekken series. The arena plays like any other fighting mode with four rounds ending with Azazel a big, cheap, demon who is infuriating to fight against. These different items are useful in the game, and it's always fun to customise your characters.Īs you defeat bosses, these will become playable throughout the Scenario Mode as well as the added-on arena. Some will increase your health, others boost your damage whilst some items will add an elemental attack. The items you collect are given to you at the end of the level and are available for you to equip with various added benefits. As you fight, the enemy will drop various power-ups, from health and gold to skill-boosting drinks and items. The bosses are a character from one of thirty-six playable characters - some old, some new - and they are often pretty simple to beat. As they attack, it is your duty to beat them until they're dead and you can move onto the next area. You and Alisa (who follows you around and is controlled by AI) each have health and stats, as do your enemies. ![]() ![]() Largely, the mode plays like one simple brawler rather than a standard fighting mode. The attacks you're able to use are the same as in the normal fighting modes, though decidedly harder to initiate. You'll be able to move Lars freely (I say freely, I mean within the very restrictive boundaries of the level) and target and fight your enemy as they approach. You'll work through levels linear paths that lead to the level's boss. Scenario Mode plays out their tale, with you taking control of Lars. Lars, part of the Tekken Force, infiltrates Bosconovitch's lab, for some reason, and meets Alisa. The mode basically details the story of Lars Alexandersson and Alisa Bosconovitch - two of the four new playable characters - whose paths are thrust together. ![]() Taking a look at the trophies or achievements will show you just how insistent Namco-Bandai is on this mode, with most of them being devoted to the various aspects of the section. Whilst all other modes get bundled into a sub-menu all by themselves, Scenario Mode is given pride of place at the top. The main addition to Tekken 6, however, is Scenario Mode. This provides a whole list of motives for each character to enter, but storyline has never been the strong point of a fighting game so I wouldn't worry about these (very) loose strands of story. Without going into the finer details too much, Jin Kazama (the bad guy) has declared war on the world as well as announcing the sixth King of the Iron Fist Tournament. There are storylines in and amongst the game, with each character having their own motives and reasons for entering. Namco-Bandai has recently done this with Tekken 6, but does it make it a worthy addition to the Iron Fist?įor those not in the know, the Tekken series always follows on from its predecessor, with the number of the game representing the number of the King of the Iron Fist Tournament that is currently being held. This means, of course, that as a series prolongs, its developers look for ways to improve, innovate or extend the gameplay of their game. From Mortal Kombat to Street Fighter, Soul Calibur to Virtua Fighter - there's a fighting game out there to suit every taste. Possibly one of the oldest genres of video games, the fighting genre has had people battle it out together with a plethora of weapons, abilities, characters and styles. Reviews // 8th Nov 2009 - 14 years ago // By TimmyShire Tekken 6 Review ![]()
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